The effects of most procedural materials, modifiers and mixtures can depend on exact locations in space. To make definitions simpler, it is possible to give those modifiers a transformation, where the basic definition can be scaled, moved, rotated, and mirrored until it has its effect at exactly the right place.
Rayfront can handle up to 8 transformations for each modifier, which will take effect in the sequence of their numbering. Steps that are left empty will be removed when closing the dialog.
Move
The modifier definition is moved by the given values
in X, Y, and Z direction, relative to world coordinates.
Scale
The modifier definition is scaled by this value.
Rotate X
Rotate Y
Rotate Z
The modifier definition is rotated by this angle in
degrees around the X, Y, or Z axis through the coordinate
system origin, relative to world coordinates.
Mirror X
Mirror Y
Mirror Z
The modifier definition is mirrored along the X, Y, or
Z axis (over the cardinal plane normal to that axis),
relative to world coordinates.
Back to plastic2 |
plasfunc |
plasdata
Back to metal2 |
metfunc |
metdata
Back to trans2 |
transfunc |
transdata
Back to prism1 |
prism2
Back to BRTDfunc
Back to colorfunc |
brightfunc
Back to colordata |
brightdata
Back to colorpict
Back to texfunc |
texdata
Back to mixfunc |
mixdata